All light is baked except for players‚ player shadows‚ and dynamic object shadows․ You can switch between different shaders to see their appearance and performance․ [Bake settings˸ shadowmask‚ monoSH‚ 20 texels per unit‚ 5 bounces‚ 64 samples]
All light is baked except for players‚ player shadows‚ and dynamic object shadows․ You can switch between different shaders to see their appearance and performance․ [Bake settings˸ shadowmask‚ monoSH‚ 20 texels per unit‚ 5 bounces‚ 64 samples]